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Magic school guide: relationships, clues and the final battle

Enter magic school, investigate the hidden agent and prepare for a three-stage final battle.

By 1 in 65 millionNov 2, 20262 min read
Magic school guide: relationships, clues and the final battle

How to enter magic school

At the school decision around age six, choose the magic school. Its entry tuition is free, but this starts a separate fantasy route with its own careers and endings. It does not lead into the ordinary-life Billionaire Club. Create a new character to experience all current story additions; older characters can retain earlier rules.

Choose what kind of magician to become

The opening wand decision introduces trust, magical knowledge and shadow power. These values unlock different options later. Knowledge supports seals and research, trust helps cooperation, and shadow power opens riskier alternatives. Read both the success chance and the cost of failure before committing.

Your school rival, first friend and campus star have relationship stories that can continue into adulthood. The rival's family history and golden dragon create further branches. After school, five careers are available within the route: guardian, alchemist and curse healer, dimensional explorer, magic teacher and underground freelance mage.

Investigate the agent with evidence

The school mystery involves four suspects. Compare the dossier with the clues you actually collected. Some clues distinguish candidates better than others. Revisit the evidence before making an accusation rather than choosing the least friendly character. Catching the agent affects later events and the enemy's restoration.

Relationships need attention

Dates include duelling, reading, a night market, stargazing, a show, cooking, broom flights and boating. Characters have different preferences, and available choices depend on your relationship. A romance is not guaranteed by selecting one activity. Friends and partners can also affect rescue and battle outcomes.

Battle preparation and spoilers

The following explains the final battle's structure without revealing every ending. Three dark-moon shard adventures can weaken the enemy. Your investigation, relationships, knowledge and rival's dragon story can all matter when the battle begins.

The battle has three stages: armor, the rift and the core. Each offers up to three actions. Sealing uses knowledge; combined attacks use trust and allies; shadow attacks require enough shadow power and add a cost. Guarding reduces incoming damage and improves your next attack's chance, but does not damage the enemy. Watch your remaining life and the current stage's energy.

A late option sacrifices all magic for a guaranteed seal. Other choices can lead to victory, rescue, loss or a darker ending. There is no single action that guarantees every desired outcome.

Start a life · Browse the other story routes · Save your character

Cover: an original story illustration inspired by the game, not an in-game screenshot.